Multithreading replaces event loop programming by dividing your tasks into discrete and logical units. Threads also provide a secondary benefit: they do away with polling. Polling is usually implemented by a loop that is used to check some condition repeatedly. Once the condition is true, appropriate action is taken. This wastes CPU time. For example, consider the classic queuing problem, where one thread is producing some data and another is consuming it. To make the problem more interesting, suppose that the producer has to wait until the consumer is finished before it generates more data. In a polling system, the consumer would waste many CPU cycles while it
waited for the producer to produce. Once the producer was finished, it would start polling, wasting more CPU cycles waiting for the consumer to finish, and so on. Clearly, this situation is undesirable.
waited for the producer to produce. Once the producer was finished, it would start polling, wasting more CPU cycles waiting for the consumer to finish, and so on. Clearly, this situation is undesirable.
To avoid polling, Java includes an elegant interrocess communication mechanism via the wait( ), notify( ), and notifyAll( ) methods. These methods are implemented as final methods in Object, so all classes have them. All three methods can be called only from within a synchronized method. Although conceptually advanced from a computer science perspective, the rules for using these methods are actually quite simple:
- wait( ) tells the calling thread to give up the monitor and go to sleep until some other
thread enters the same monitor and calls notify( ). - notify( ) wakes up the first thread that called wait( ) on the same object.
- notifyAll( ) wakes up all the threads that called wait( ) on the same object. The
highest priority thread will run first.
These methods are declared within Object, as shown here:
final void wait( ) throws InterruptedException
final void notify( )
final void notifyAll( )
final void notify( )
final void notifyAll( )
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